How AI tools actually charge you
Based on our own research and use, checked Oct 19–20, 2026. Prices, credits and plans change often, so always confirm on the tool's own pricing page before you buy. Your costs will vary depending on how much you make and how many retakes you need. This isn't financial advice.
Disclosure: There are no affiliate links in this lesson. We have no affiliation with 7ART.
This part rarely gets explained, so it's easy to find out the hard way. Here's how it really works, shown with our own receipts from making a real AI episode. Nothing here is a guess dressed up as a fact. When we don't know something, we say so.
1. The model in one minute
Almost every AI video, image and voice tool works the same way:
- You pay for a plan. It might be monthly, or every 4 weeks, 12 weeks or a year. 7ART's 4-week plan, for example, renews at $38.95 for 3,000 credits (the first 4 weeks are $15.19).
- The plan gives you a bucket of credits. Every image, clip or voice line takes credits out of that bucket.
- The bucket empties at the end of the period. On many tools, unused plan credits don't roll over.
- Run out early? You buy a top-up. That's extra money on top of the plan. ElevenLabs top-ups start at $5. 7ART and Virale don't list their top-up prices publicly. HeyGen's Creator and Pro plans have no top-up at all: the only way to get more is to upgrade.
- The plan renews automatically, often at a higher price than the first period.
Credits aren't dollars, and one tool's credit isn't worth the same as another's. On Virale, 1 credit was 1 cent. On ElevenLabs, the tool's own estimate showed 2,138 credits as about 39 cents. Same word, totally different money. On 7ART, a credit works out to about 1.3 cents at the 4-week renewal price ($38.95 ÷ 3,000), but only about half a cent in the discounted first period ($15.19 ÷ 3,000).
2. What things actually cost us
Real charges from our account history, not the marketing page:
| What we made | Tool | Credits | Status |
|---|---|---|---|
| 1 image (2K) | 7ART, Nano Banana 2 | 30 | CHARGED, including one failed run (refund unconfirmed) |
| 5-second video, sound off | 7ART, Kling 3.0 | 105 | CHARGED |
| Same 5-second video, sound on | 7ART, Kling 3.0 | 160 | CHARGED |
| 5-second video | 7ART, Kling 2.6 | 70 | CHARGED |
| 5-second clip | Virale, Seedance 2 Fast | 64 (= $0.64) | CHARGED |
| 1 voice line ("Behold... a hero!") | ElevenLabs | 32 | CHARGED |
| 13 voice lines for one episode | ElevenLabs | 455 | CHARGED |
| Lip sync on one 5-second shot | ElevenLabs LipSync (Veed 2.0) | about 2,138 | CHARGED (2,138.47 per shot) |
CHARGED = we saw it come off our balance or in our credit history.
Look at the last rows. A voice line cost about 32 credits. Lip-syncing one 5-second shot cost about 2,138. Inside one tool, the "small extra" step can be the biggest line.
3. Trap 1: Credits expire each period
7ART's own pricing page says plan credits "expire when the next period begins — they don't roll over." Top-ups carry over, but only while you stay subscribed.
Not every tool works the same way: - ElevenLabs rolls unused credits over for up to two months, but you lose them if you downgrade or cancel. - HeyGen rolls them over one month on monthly plans, and they're gone if you cancel. - Virale renews your credits every month. Whether leftovers carry over isn't stated.
What it means for you: a plan you barely use costs the most per clip. Unspent credits are money already gone.
The flip side: near the end of a period, leftover credits are "free" to experiment with. When we priced a test on 7ART, we planned to use credits already in our balance that expire at the end of the period, so it didn't mean buying more.
4. Trap 2: The intro deal ends, the full price starts
| Tool | First period | Then renews at |
|---|---|---|
| 7ART, 4 weeks | $15.19 | $38.95 every 4 weeks |
| 7ART, 12 weeks | $25.99 | $66.65 every 12 weeks |
| 7ART, 1 year | $58.49 | $149.99 every year |
| ElevenLabs Creator | $11 first month | $22 a month |
That's about 2.6 times the intro price (+156%) on every 7ART plan. And 7ART's refund guarantee doesn't cover being surprised that the intro offer turned into a subscription, or that it renewed. The charge is taken 24 hours before the period ends, so you have to cancel at least 24 hours early.
Also watch "monthly" that isn't monthly: a 4-week plan bills 13 times a year, not 12.
What it means for you: budget for the renewal price, not the sign-up price. Put a reminder in your calendar two days before renewal and decide on purpose.
5. Trap 3: Failed renders charge first, refund later (or never)
This one surprised us most. Here's what our account history really shows:
- A Kling 3.0 video failed with an API error. We were charged 160, then a separate line appeared: "Refund · Video Api Error +160."
- Several image runs failed. Each was charged 14, then refunded "+14" a while later.
- One character-sheet image failed and was still charged 30. Our log from that day recorded the charge. We haven't confirmed whether it was ever refunded.
- Bad-looking results don't count as failures. 7ART's terms say credits are used "whether or not you are satisfied with the resulting output." Refunds are only for technical failures on their side.
The good news: 7ART, Virale and HeyGen say publicly that technical failures are refunded or not charged. ElevenLabs says some regenerations are free, and it tells you before you generate. None of them says how fast a refund arrives. Virale even reserves a bit extra up front on some jobs and returns the unused part, so your balance can dip and come back.
And one that cost nothing: we queued too many videos at once and 7ART rejected two with "Too many in-flight video generations (max 4)." No credits taken. Resubmitted later, they charged the normal 70 each.
Bad takes add up too. On Virale, one character with no reference image took 3 takes before one was usable, and 2 failed takes cost $1.28. Across that whole shoot, 5 failed takes ($3.20) gave us nothing we could use.
What it means for you: check your credit history after a failure, not just the balance. Refunds show up later as their own line. And always budget for retakes.
6. Trap 4: The Generate button and the pricing page disagree
Always trust the number on the Generate button over the pricing page. Ours didn't match:
| Model | Public price (7ART model page, Oct 20) | Generate button / what we were charged |
|---|---|---|
| HeyGen Avatar IV, lip sync | 20 credits a second | 25 credits a second at 1080p (BUTTON, not run) |
| Kling Avatar, lip sync | Standard 8 a second (Pro 16) | 15 a second at "720p — Standard" (BUTTON, not run) |
| Kling 3.0, 5 s, 720p, sound off | 14 a second (= 70) | 105 (CHARGED, with a saved character and a start frame) |
| Kling 3.0, 5 s, 720p, sound on | 20 a second (= 100) | 160 (CHARGED) |
| Nano Banana 2 image, 2K | 24 per image | 30 (CHARGED) |
| 7ART lip sync, 10 s | 80 credits (7ART pricing page, not the model page) | HeyGen Avatar IV at 25 a second: 250 (our math) |
BUTTON = the price the Generate button showed before running. CHARGED = what actually came off our balance.
Same thing on Virale: a 5-second clip showed 76 credits when we submitted it (BUTTON) and was charged 64 (CHARGED). And 7ART's own pages disagree with each other: the pricing page says a 1K image costs 2 credits, while the models page says 16.
7ART's pricing page shows "typical" costs. The real price depends on the model you pick.
Plan prices disagree too. Virale's Creator plan shows as $45 a month in its help article and $29 on virale.ai, on the same day. When two pages disagree, believe the checkout screen.
Settings change the price too. Turning on sound took the same Kling clip from 105 to 160. Quality, length and extras like audio all move the number.
Check for an all-in-one option. Some video tools can make the clip, the voice and the lip sync in one generation, and charge one price for all of it. Before you pay for those steps separately, compare that single price with the total of the separate steps. For us, turning sound on added 55 credits to one Kling clip, while lip-syncing one 5-second shot as a separate step cost about 2,138 ElevenLabs credits. Two things to know: sound on isn't always the same price as sound off (on Kling it cost more), and you can always mute or replace the audio later in your editor. So if the all-in-one price is close, it can be worth paying for it to get the mouth movement, even if you swap the voice out afterward. Read the Generate button both ways before you decide.
What it means for you: set everything up the way you'll really use it, then read the button before you click.
7. Bonus trap: "free" plans have walls
Metricool's free plan worked fine until it didn't. On Oct 18 one of our TikTok posts failed with "You have reached your Metricool account limit," and it didn't go out. We upgraded to a paid plan the same day. Metricool's free plan allows up to 20 scheduled posts a month. Starter starts at $25 a month for up to 5 brands ($20 a month paid yearly).
What it means for you: find the free plan's limit before you depend on it, not on posting day.
8. How to estimate a project's cost
One simple formula:
Total credits = (number of clips × seconds per clip × credits per second) + images + voices + lip sync, then add a retake buffer.
Our example: a 14-second talking-plum test (estimate, not yet run) - Video: 1 clip × 14 s × 25 credits a second = 350 7ART credits - Voice: a script of about 190 characters, at about 1 ElevenLabs credit per character = about 200 ElevenLabs credits (only if we record a new line; our test reuses an existing take, so the actual voice cost is $0) - Against our balance: 350 of 1,660 7ART credits
Keep the two tools' credits separate. They come from different buckets and cost different money. 350 credits is about 12% of a 4-week 7ART plan's 3,000.
How big a buffer? Our own numbers: on our first episode, a few images needed redoing, and one generation failed but still charged us 30 credits. Our video shots needed no paid retakes because we fixed them for free in the edit. But on a harder scene elsewhere, 2 of 3 takes failed. So a buffer of 10% is the floor, and more for anything tricky.
9. What our first episode actually cost in credits
Our 52-second pilot episode, from the receipts:
| Step | Credits |
|---|---|
| Character sheets (7ART, 30 each, including fixes) | 990 |
| Start frames (7ART, 30 each) | 180 |
| 8 video shots (7ART, Kling 3.0 and 2.6) | 770 |
| 7ART total | 1,940 |
| 13 voice lines (ElevenLabs) | 455 |
| Lip sync on 6 shots, plus re-voiced lines (ElevenLabs) | about 13,286 |
| Editing, music, subtitles, sound | $0 (done in the edit) |
Two lessons from this table:
- We planned 1,280 and spent 1,940 on 7ART. The plan only covered the core character sheets. We ended up making the full set. Scope grows, so price the version you'll really make.
- The biggest credit number isn't always the biggest bill. Lip sync was about 13,286 ElevenLabs credits, but ElevenLabs' own estimate put 2,138 credits at about 39 cents. 7ART's 1,940 credits come to about $29 at our 12-week plan's renewal price (estimate: public price, since our exact charge wasn't recorded). Always turn credits into dollars before you compare tools.
10. Before you subscribe: 5 checks
- Find the real cost of one clip. Set it up the way you'll use it and read the Generate button.
- Count clips × credits, then add a buffer. Does one period's credits cover your project?
- Check the renewal price, not just the intro deal. Set a reminder.
- Read the failure rule. What gets refunded, and what's charged no matter what?
- Find the free plan's wall (post limits, watermarks, personal-use-only) before you need it.
Your next step
Want to price your own project before you spend a cent? Fill in our free "Price it out before you start" worksheet. It takes about five minutes. fruitoflaborshow.com/price-it-out
Based on our own research and use, checked Oct 19–20, 2026. Prices, credits and plans change often, so always confirm on the tool's own pricing page before you buy. Your costs will vary depending on how much you make and how many retakes you need. This isn't financial advice.
